Playing Civilization V, Part 12

A Diplomatic Victory Strategy

Civilization V introduced a new Victory type and I thought it might be fun to try this strategy for a sample game to see broadly how this would work. I decided I would play as Austria on Prince level, which means that all players are equal and no one is favored. For my map I chose Fractal, Map Size = Standard, Game speed = Standard. My only Advanced Option was Quick Combat, because I didn’t need to see that drawn out, particularly since I plan to avoid combat as much as necessary. My leader is Maria Theresa, and her Austria has a unique ability called Diplomatic Marriage. This allows us to either Annex or Puppet any city-state that has been allied to us for 5 turns with the proper expenditure of Gold. My plan was to use this to Puppet the city-states to control their votes for the Diplomatic Victory, but that was a misunderstanding. I actually implemented one of the hardest ways to win a Diplomatic Victory. But that is what I did. Now to get them to ally with me the most effective way to do this is with cash and lots of it, and of course even more cash to actually effect to Puppeting of them. So my overriding objective in this game is to amass a large Treasury. But of course I cannot ignore my military either, since a weak military invites attacks form greedy neighbors. And I may need to “liberate” the occasional city-state if another player conquers them. Austria also has a Unique Unit, the Hussar, which replaces the Cavalry unit. It can move after attacking, has a flanking bonus, and has one extra movement. And the Unique Building is the Coffee House, which increases the generation of Great People in the city by 25%. So you can expect me to build these in every city as well.

With that in mind, I started the game and settled in place, I had Mountains nearby, but also Sheep and Silver within my city, so some useful resources. I immediately started to produce a Scout as my first unit, and sent my Warrior out to explore. In the very early stage I focus on exploring the surrounding area and finding any Goody Huts, i.e. Ruins. My initial city site is not exactly ideal, as it is all hilly with Jungle nearby. After building my two Scouts, my next priority was to build a Worker unit to increase the productivity of my city. And for my first social policy I unlocked Tradition. When I got my second policy I picked Oligarchy, and plan to complete all of the Tradition tree. I cleared out a Barbarian encampment, and then discovered my first City-state, Vilnius. Then I needed to clear out another Barbarian encampment that was blocking me from finishing my exploration. Meanwhile I am focusing on getting techs for sailing the ocean blue, because that is how I plan to get trade routes, discover City-states I can puppet, and so on.

Because money is key to my strategy I made a beeline for Currency in the my Science research. And while headed there I completed the Tradition tree. When I can get there I will work on the Commerce tree to maximize my cash, but until then the Patronage tree will let me improve my City-state relations, which is important for improving my relationships with City-states. After all, you need to be allies with them for 5 turns before you can puppet them. I now have three cities, and can probably squeeze out a few more, which should be sufficient to my needs.

At Turn 141 I have 6 cities, which is all I will build in this game. I now have the technology to build Workshops, which are the first productivity boosters available, so I set all my cities to building them. For Research my immediate object was to get to Compass so I could build the Galleass, which would let me do more ocean exploration. But to go into deep Ocean I will need to go further to get Astronomy, which will let me build the Caravel which can enter deep ocean. Once I got that I switched to Banking, not just for the money, but as a prerequisite to building the Forbidden Palace, which grants two additional delegates in the World Congress/United Nations. When I get Banking I’ll go back to Astronomy, and then Navigation, to advance my seagoing capabilities.

By Turn 216 I had gotten Banking and started on the Forbidden Palace. And by luck, just as I got started I got a Great Engineer. I am holding him in reserve in case I need to hurry production, since Great Engineers are the only way to do that in Civ 5. I also picked up Astronomy, which will let me build Caravels to explore the whole ocean. My next research priority will be Gunpowder since it is time to beef up my defenses.

At Turn 240 my Caravels started to come out, and I found several new City-States. And since my Treasury is healthy (I started with 6,000 gold, and I’m bringing in 100 each turn), I began the process of puppeting the City-states.

Puppeting City-states as Austria

Let’s look at this in detail since it is important. The requirements are 2 things:

  • Be allied with the City-state for 5 consecutive turns
  • Have the cash needed. This amount is not too much early on, but it rises over time.

So, how do you become allies with a City-state? There are a number of things you can do to improve your relationship. You can take on a quest that a City-state has published, which can be things like “Find another Natural Wonder” or “Create a Great Admiral”. These quests pop up continuously throughout the game, and you are free to ignore them, but fulfilling one will improve your relationship. Trade will also improve your relationship, so in this game all of my Trade routes were made with City-states. If you are in a position to have a successful war, you can find a former City-state that was conquered by one of the other Empires, liberate it, and then it will be your ally for the rest of the game. Giving them presents is how I usually do it, though. You can give them units or money. If your purpose is to get allies, money works best. But I do gift units in 2 circumstances. First, if I have obsolete units, giving them away might be better then deleting them. Second, if a City-state is under attack by another Empire. Gifting them units might help them hold out and make life difficult for a rival.

The place where all of this is done is the City-state screen which opens up when you click on the bar above the City-state, which is where you handle all of your relationships. At the top of this screen you see your current status, which more often than not will be Neutral, which is how all City-state relationships start out. But you can get them angry by, for instance, moving a unit of your into their territory. If you only do it once, and give them time to get over it, they will go back to Neutral. You can also improve the relationship by pledging to protect them, but be careful. If they get attacked and you do not try to protect them, they will get very angry. Giving a gift opens a pop-up to say what kind of gift: 250 gold, 500 gold, 1000 gold, or a Unit. Note that a Unit is only worth 5 influence points, while 250 Gold is worth 20, so as I said Money is more powerful if your aim is to improve your status with them.

So at Turn 242 I found the City-state of Singapore, and it appears that I was the first Empire to find them. So I immediately pledged to protect them. My Influence with them was 20, which is Neutral. We just met, and that is where things stand on first meeting. The be Friends you need to get to 30, and to be allies you need to get to 60. When I clicked Next Turn, I got a Quest from Singapore. They were worried about a Barbarian Encampment nearby, and if I cleared it out I would get additional influence with them. In this case, though, I let that go by. I want to move more quickly, and Singapore is across the Ocean from me. My influence with them at this point was 21, so only a modest increase. But I have 6038 Gold in my Treasury, and I am bringing in 102 per turn. So let’s see what a gift of 500 Gold will do. It brings me to 65 influence, so we are now Allies. But when I mouse-over Singapore, the pop-up window reminds me that my Influence will decrease by 1.12 per turn. For an Empire other than Austria this would mean a regular infusion of cash to keep up your status. And I have won Diplomatic victories with other Empires by saving up a lot of cash and dumping it on City-states just before the United Nations vote.

But for Austria you have special ability called Diplomatic Marriage that lets you turn the City-state into a Puppet, and that is permanent. But it also presents some obstacles as we will see. We are allies now, but my influence will drop by 1 each turn, and I might lose my allyship before I can puppet them. But I can gift a unit and get another 5, and I happen to have a very obsolete Warrior unit that will serve the purpose. However, it takes three turns for the Unit to arrive, so I lose few more points. At Turn 247 I can now use the diplomatic Marriage option to make a puppet of Singapore. Prior to doing this I was fourth in score with 604, while the leader had 729. My Happiness Level was +25, and I now had 5833 Gold in my Treasury. Then I made Singapore a puppet, and now I am third in the game with a score of 664. My Treasury has fallen to 5258, which means it cost me 575 Gold. But most significant is that my Happiness fell from +25 to +9, which is a huge loss. I have enough gold to puppet 4-5 more City-states at this time but if I did I would have rebellions breaking out and my Empire would eventually collapse.

This is the obstacle that Austria has to face. We need to promote Happiness before we go much further with making puppets. Civ is always a game of balances.

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